Detailed TOC of Global Animation, VFX & Game Market Size, Manufacturers, Supply Chain, Sales Channel and Clients, 2024-2030
1 Study Coverage
1.1 Animation, VFX & Game Product Introduction
1.2 Market by Type
1.2.1 Global Animation, VFX & Game Market Size Growth Rate by Type (2019 VS 2023 VS 2030)
1.2.2 Animation & VFX
1.2.3 Game & VFX
1.3 Market by Application
1.3.1 Global Animation, VFX & Game Market Size Growth Rate by Application (2019 VS 2023 VS 2030)
1.3.2 Anime
1.3.3 Film
1.3.4 Video Game
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Executive Summary
2.1 Global Animation, VFX & Game Market Size Estimates and Forecasts
2.2 Animation, VFX & Game Market Size by Region: 2023 Versus 2030
2.2.1 Global Animation, VFX & Game Revenue by Region: 2019-2024
2.2.2 Global Animation, VFX & Game Revenue Forecast by Region (2025-2030)
2.2.3 Global Animation, VFX & Game Revenue Market Share by Region (2019-2030)
3 Global Animation, VFX & Game by Company
3.1 Global Animation, VFX & Game Revenue by Company (2019-2024)
3.2 Global Animation, VFX & Game Revenue Share by Company (2019-2024)
3.3 Competitive Landscape
3.3.1 Key Animation, VFX & Game Companies around the World: Ranking by Revenue
3.3.2 Global Animation, VFX & Game Market Concentration Ratio (CR5 and HHI) & (2019-2024)
3.3.3 Global Animation, VFX & Game Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.4 Global Animation, VFX & Game Companies Headquarters & Product Type
3.4.1 Animation, VFX & Game Companies Headquarters
3.4.2 Global Animation, VFX & Game Companies Product & Service
3.4.3 Date of International Companies Enter into Animation, VFX & Game Market
3.5 Global Animation, VFX & Game Mergers & Acquisitions, Expansion Plans
4 Company Profiles
4.1 Tencent
4.1.1 Tencent Company Information
4.1.2 Tencent Description, Business Overview
4.1.3 Tencent Animation, VFX & Game Products Offered
4.1.4 Tencent Animation, VFX & Game Revenue and Gross Margin (2019-2024)
4.1.5 Tencent Animation, VFX & Game Revenue by Product in 2023
4.1.6 Tencent Animation, VFX & Game Revenue by Application in 2023
4.1.7 Tencent Animation, VFX & Game Revenue by Geographic Area in 2023
4.1.8 Tencent Recent Developments
4.2 Sony
4.2.1 Sony Company Information
4.2.2 Sony Description, Business Overview
4.2.3 Sony Animation, VFX & Game Products Offered
4.2.4 Sony Animation, VFX & Game Revenue and Gross Margin (2019-2024)
4.2.5 Sony Animation, VFX & Game Revenue by Product in 2023
4.2.6 Sony Animation, VFX & Game Revenue by Application in 2023
4.2.7 Sony Animation, VFX & Game Revenue by Geographic Area in 2023
4.2.8 Sony Recent Developments
4.3 Activision Blizzard
4.3.1 Activision Blizzard Company Information
4.3.2 Activision Blizzard Description, Business Overview
4.3.3 Activision Blizzard Animation, VFX & Game Products Offered
4.3.4 Activision Blizzard Animation, VFX & Game Revenue and Gross Margin (2019-2024)
4.3.5 Activision Blizzard Animation, VFX & Game Revenue by Product in 2023
4.3.6 Activision Blizzard Animation, VFX & Game Revenue by Application in 2023
4.3.7 Activision Blizzard Animation, VFX & Game Revenue by Geographic Area in 2023
4.3.8 Activision Blizzard Recent Developments
4.4 Microsoft
4.4.1 Microsoft Company Information
4.4.2 Microsoft Description, Business Overview
4.4.3 Microsoft Animation, VFX & Game Products Offered
4.4.4 Microsoft Animation, VFX & Game Revenue and Gross Margin (2019-2024)
4.4.5 Microsoft Animation, VFX & Game Revenue by Product in 2023
4.4.6 Microsoft Animation, VFX & Game Revenue by Application in 2023
4.4.7 Microsoft Animation, VFX & Game Revenue by Geographic Area in 2023
4.4.8 Microsoft Recent Developments
4.5 Nintendo
4.5.1 Nintendo Company Information
4.5.2 Nintendo Description, Business Overview
4.5.3 Nintendo Animation, VFX & Game Products Offered
4.5.4 Nintendo Animation, VFX & Game Revenue and Gross Margin (2019-2024)
4.5.5 Nintendo Animation, VFX & Game Revenue by Product in 2023
4.5.6 Nintendo Animation, VFX & Game Revenue by Application in 2023
4.5.7 Nintendo Animation, VFX & Game Revenue by Geographic Area in 2023
4.5.8 Nintendo Recent Developments
4.6 Netease
4.6.1 Netease Company Information
4.6.2 Netease Description, Business Overview
4.6.3 Netease Animation, VFX & Game Products Offered
4.6.4 Netease Animation, VFX & Game Revenue and Gross Margin (2019-2024)
4.6.5 Netease Animation, VFX & Game Revenue by Product in 2023
4.6.6 Netease Animation, VFX & Game Revenue by Application in 2023
4.6.7 Netease Animation, VFX & Game Revenue by Geographic Area in 2023
4.6.8 Netease Recent Development
4.7 Walt Disney Animation Studios
4.7.1 Walt Disney Animation Studios Company Information
4.7.2 Walt Disney Animation Studios Description, Business Overview
4.7.3 Walt Disney Animation Studios Animation, VFX & Game Products Offered
4.7.4 Walt Disney Animation Studios Animation, VFX & Game Revenue and Gross Margin (2019-2024)
4.7.5 Walt Disney Animation Studios Animation, VFX & Game Revenue by Product in 2023
4.7.6 Walt Disney Animation Studios Animation, VFX & Game Revenue by Application in 2023
4.7.7 Walt Disney Animation Studios Animation, VFX & Game Revenue by Geographic Area in 2023
4.7.8 Walt Disney Animation Studios Recent Development
4.8 NBCUniversal
4.8.1 NBCUniversal Company Information
4.8.2 NBCUniversal Description, Business Overview
4.8.3 NBCUniversal Animation, VFX & Game Products Offered
4.8.4 NBCUniversal Animation, VFX & Game Revenue and Gross Margin (2019-2024)
4.8.5 NBCUniversal Animation, VFX & Game Revenue by Product in 2023
4.8.6 NBCUniversal Animation, VFX & Game Revenue by Application in 2023
4.8.7 NBCUniversal Animation, VFX & Game Revenue by Geographic Area in 2023
4.8.8 NBCUniversal Recent Development
4.9 Warner Bros
4.9.1 Warner Bros Company Information
4.9.2 Warner Bros Description, Business Overview
4.9.3 Warner Bros Animation, VFX & Game Products Offered
4.9.4 Warner Bros Animation, VFX & Game Revenue and Gross Margin (2019-2024)
4.9.5 Warner Bros Animation, VFX & Game Revenue by Product in 2023
4.9.6 Warner Bros Animation, VFX & Game Revenue by Application in 2023
4.9.7 Warner Bros Animation, VFX & Game Revenue by Geographic Area in 2023
4.9.8 Warner Bros Recent Development
4.10 Framestore
4.10.1 Framestore Company Information
4.10.2 Framestore Description, Business Overview
4.10.3 Framestore Animation, VFX & Game Products Offered
4.10.4 Framestore Animation, VFX & Game Revenue and Gross Margin (2019-2024)
4.10.5 Framestore Animation, VFX & Game Revenue by Product in 2023
4.10.6 Framestore Animation, VFX & Game Revenue by Application in 2023
4.10.7 Framestore Animation, VFX & Game Revenue by Geographic Area in 2023
4.10.8 Framestore Recent Development
4.11 TOEI ANIMATION
4.11.1 TOEI ANIMATION Company Information
4.11.2 TOEI ANIMATION Description, Business Overview
4.11.3 TOEI ANIMATION Animation, VFX & Game Products Offered
4.11.4 TOEI ANIMATION Animation, VFX & Game Revenue and Gross Margin (2019-2024)
4.11.5 TOEI ANIMATION Animation, VFX & Game Revenue by Product in 2023
4.11.6 TOEI ANIMATION Animation, VFX & Game Revenue by Application in 2023
4.11.7 TOEI ANIMATION Animation, VFX & Game Revenue by Geographic Area in 2023
4.11.8 TOEI ANIMATION Recent Development
5 Breakdown Data by Type
5.1 Global Animation, VFX & Game Revenue by Type (2019-2024)
5.2 Global Animation, VFX & Game Revenue Forecast by Type (2025-2030)
5.3 Animation, VFX & Game Revenue Market Share by Type (2019-2030)
6 Breakdown Data by Application
6.1 Global Animation, VFX & Game Revenue by Application (2019-2024)
6.2 Global Animation, VFX & Game Revenue Forecast by Application (2025-2030)
6.3 Animation, VFX & Game Revenue Market Share by Application (2019-2030)
7 North America
7.1 North America Animation, VFX & Game Market Size YoY Growth 2019-2030
7.2 North America Animation, VFX & Game Market Facts & Figures by Country (2019-2030)
7.3 North America Animation, VFX & Game Revenue by Type (2019-2024)
7.4 North America Animation, VFX & Game Revenue by Application (2019-2024)
8 Asia-Pacific
8.1 Asia-Pacific Animation, VFX & Game Market Size YoY Growth 2019-2030
8.2 Asia-Pacific Animation, VFX & Game Market Facts & Figures by Region (2019-2030)
8.3 Asia-Pacific Animation, VFX & Game Revenue by Type (2019-2024)
8.4 Asia-Pacific Animation, VFX & Game Revenue by Application (2019-2024)
9 Europe
9.1 Europe Animation, VFX & Game Market Size YoY Growth 2019-2030
9.2 Europe Animation, VFX & Game Market Facts & Figures by Country (2019-2030)
9.3 Europe Animation, VFX & Game Revenue by Type (2019-2024)
9.4 Europe Animation, VFX & Game Revenue by Application (2019-2024)
10 Latin America
10.1 Latin America Animation, VFX & Game Market Size YoY Growth 2019-2030
10.2 Latin America Animation, VFX & Game Market Facts & Figures by Country (2019-2030)
10.3 Latin America Animation, VFX & Game Revenue by Type (2019-2024)
10.4 Latin America Animation, VFX & Game Revenue by Application (2019-2024)
11 Middle East and Africa
11.1 Middle East and Africa Animation, VFX & Game Market Size YoY Growth 2019-2030
11.2 Middle East and Africa Animation, VFX & Game Market Facts & Figures by Country (2019-2030)
11.3 Middle East and Africa Animation, VFX & Game Revenue by Type (2019-2024)
11.4 Middle East and Africa Animation, VFX & Game Revenue by Application (2019-2024)
12 Supply Chain and Sales Channel Analysis
12.1 Animation, VFX & Game Supply Chain Analysis
12.2 Animation, VFX & Game Key Raw Materials and Upstream Suppliers
12.3 Animation, VFX & Game Clients Analysis
12.4 Animation, VFX & Game Sales Channel and Sales Model Analysis
12.4.1 Animation, VFX & Game Distribution Channel Analysis: Indirect Sales VS Direct Sales
12.4.2 Animation, VFX & Game Distribution Channel Analysis: Online Sales VS Offline Sales
12.4.3 Animation, VFX & Game Distributors
13 Market Dynamics
13.1 Animation, VFX & Game Industry Trends
13.2 Animation, VFX & Game Market Drivers
13.3 Animation, VFX & Game Market Challenges
13.4 Animation, VFX & Game Market Restraints
14 Research Findings and Conclusion
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer
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