Broadcast and Internet Video Software Market Size
The Global Broadcast and Internet Video Software Market size was USD 21 Billion in 2024 and is projected to touch USD 24.68 Billion in 2025, USD 29 Billion in 2026, reaching USD 105.52 Billion by 2034, exhibiting a CAGR of 17.52% during the forecast period. With more than 65% of enterprises shifting to cloud-based platforms and 60% of audiences consuming mobile-first content, the market is being driven by rapid technological adoption and interactive digital solutions. Over 55% of demand is influenced by social streaming features, while 70% of organizations integrate AI-based analytics to personalize video experiences.
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The US Broadcast and Internet Video Software Market is expanding strongly, with 68% of households actively using OTT platforms and 54% of digital time spent on video content. Nearly 62% of enterprises rely on hybrid video solutions for collaboration, while 57% of broadcasters adopt AI tools for audience targeting. Over 45% of streaming growth is attributed to sports and gaming events, with 52% of demand coming from mobile-driven consumption.
Key Findings
- Market Size: Valued at USD 21 Billion in 2024, projected to touch USD 24.68 Billion in 2025 and USD 105.52 Billion by 2034 at a CAGR of 17.52%.
- Growth Drivers: 65% of enterprises adopt cloud streaming, 60% mobile video use, 52% hybrid adoption, 58% online engagement.
- Trends: 70% broadcasters adopt AI tools, 55% use interactive streaming, 45% live video growth, 62% mobile-based engagement.
- Key Players: Cisco Systems, IBM Corporation, Brightcove, Ericsson, Accenture & more.
- Regional Insights: North America holds 34% share with high OTT adoption, Europe captures 26% driven by digital streaming, Asia-Pacific leads 28% with mobile-first growth, and Middle East & Africa accounts for 12% through localized content demand.
- Challenges: 55% security risks, 42% bandwidth issues, 38% piracy, 47% infrastructure constraints.
- Industry Impact: 63% rise in cloud adoption, 54% mobile integration, 45% AR/VR use, 48% enterprise video collaboration.
- Recent Developments: 57% mobile-first tools, 49% AI analytics launches, 42% AR/VR solutions, 51% real-time optimization upgrades.
The Broadcast and Internet Video Software Market is evolving rapidly with innovations in immersive experiences, enterprise applications, and cloud streaming. With over 65% of businesses investing in hybrid models and 50% of audiences engaging in interactive features, the industry is shaping the future of digital entertainment and enterprise communication.
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Broadcast and Internet Video Software Market Trends
The broadcast and internet video software market is experiencing robust transformation with the adoption of cloud-based streaming solutions, driving over 65% of enterprises toward SaaS-based platforms. Video-on-demand platforms account for nearly 55% of total usage, while live streaming captures 45% of market adoption. Mobile video consumption contributes to 60% of total viewership, reflecting a sharp rise in user engagement. Social media platforms influence 50% of streaming demand, with interactive features such as real-time chats boosting retention rates by 40%. Additionally, over 70% of broadcasters are integrating AI-driven video analytics to enhance personalization, optimize workflows, and maximize viewer engagement.
Broadcast and Internet Video Software Market Dynamics
Growth in Cloud Video Adoption
Over 68% of organizations are shifting to cloud-based video platforms, enhancing scalability, while 52% are investing in hybrid streaming solutions to meet growing global demand for flexible broadcasting models.
Rising Online Video Engagement
Global audiences spend over 58% of digital time on video platforms, while mobile-first video consumption surpasses 62%, fueling strong demand for advanced broadcast and internet video software solutions.
RESTRAINTS
"High Bandwidth Costs"
Approximately 47% of broadcasters face challenges due to rising bandwidth expenses, while 42% report limitations in content delivery efficiency, restricting smooth adoption across regions with weaker digital infrastructure.
CHALLENGE
"Content Security Risks"
Nearly 55% of companies identify piracy and unauthorized distribution as a critical issue, and 38% highlight growing cybersecurity risks in streaming platforms, creating hurdles for secure broadcast and internet video operations.
Segmentation Analysis
The global broadcast and internet video software market, valued at USD 21 Billion in 2024, is projected to reach USD 24.68 Billion in 2025 and further expand to USD 105.52 Billion by 2034, growing at a CAGR of 17.52%. By type, the broadcast segment accounted for USD 13.65 Billion in 2025, representing 55.3% share with a CAGR of 16.80%, while the internet video software segment recorded USD 11.03 Billion in 2025, holding 44.7% share with a CAGR of 18.40% during the forecast period.
By Type
Broadcast
The broadcast segment continues to dominate due to high adoption by television networks, sports channels, and media companies that still rely heavily on linear broadcasting. Nearly 60% of enterprises integrate broadcast solutions to ensure stable transmission quality, while 48% of global viewers still prefer traditional broadcasting platforms for live events and news coverage.
Broadcast held the largest share in the broadcast and internet video software market, accounting for USD 13.65 Billion in 2025, representing 55.3% of the total market. This segment is expected to grow at a CAGR of 16.80% from 2025 to 2034, driven by increased sports broadcasting, government-backed digital transmission, and integration with hybrid cloud systems.
Top 3 Major Dominant Countries in the Broadcast Segment
- United States led the Broadcast segment with a market size of USD 4.25 Billion in 2025, holding a 31.1% share and expected to grow at a CAGR of 16.2% due to strong adoption of sports and entertainment broadcasting.
- China led the Broadcast segment with a market size of USD 3.16 Billion in 2025, holding a 23.1% share and expected to grow at a CAGR of 17.0% due to rapid expansion of digital TV and news channels.
- Germany led the Broadcast segment with a market size of USD 2.05 Billion in 2025, holding a 15.0% share and expected to grow at a CAGR of 15.6% due to investments in high-definition and 4K broadcasting technologies.
Internet Video Software
The internet video software segment is expanding rapidly with the surge in on-demand streaming platforms, mobile-first video consumption, and social media integrations. More than 65% of global video consumption is now online, with 72% of younger demographics preferring internet-based video services, boosting growth in this segment significantly.
Internet Video Software accounted for USD 11.03 Billion in 2025, representing 44.7% of the total market. This segment is expected to grow at a CAGR of 18.40% from 2025 to 2034, fueled by the rising popularity of OTT platforms, interactive video solutions, and AI-driven personalization engines for content delivery.
Top 3 Major Dominant Countries in the Internet Video Software Segment
- United States led the Internet Video Software segment with a market size of USD 3.84 Billion in 2025, holding a 34.8% share and expected to grow at a CAGR of 18.0% due to the dominance of OTT providers and social media streaming platforms.
- India led the Internet Video Software segment with a market size of USD 2.67 Billion in 2025, holding a 24.2% share and expected to grow at a CAGR of 19.5% due to rising smartphone penetration and affordable data services.
- Japan led the Internet Video Software segment with a market size of USD 1.75 Billion in 2025, holding a 15.9% share and expected to grow at a CAGR of 17.8% due to increasing demand for anime and entertainment-focused streaming platforms.
By Application
Media and Entertainment
The media and entertainment segment dominates the market with widespread adoption of video-on-demand, live streaming, and OTT platforms. Nearly 64% of global audiences access content through entertainment channels, while 58% of enterprises leverage video solutions for monetization and engagement. The rise of digital-first content creators and personalized media experiences continues to fuel this segment’s growth.
Media and Entertainment held the largest share in the broadcast and internet video software market, accounting for USD 11.59 Billion in 2025, representing 47% of the total market. This segment is expected to grow at a CAGR of 17.1% from 2025 to 2034, driven by OTT adoption, original content investments, and rising demand for multi-device streaming.
Top 3 Major Dominant Countries in the Media and Entertainment Segment
- United States led the Media and Entertainment segment with a market size of USD 3.95 Billion in 2025, holding a 34% share and expected to grow at a CAGR of 16.8% due to high OTT adoption and content creation investments.
- China led the Media and Entertainment segment with a market size of USD 2.84 Billion in 2025, holding a 24.5% share and expected to grow at a CAGR of 17.4% driven by digital cinema and online video streaming expansion.
- India led the Media and Entertainment segment with a market size of USD 1.97 Billion in 2025, holding a 17% share and expected to grow at a CAGR of 18.2% due to affordable data services and mobile-first entertainment consumption.
Sports and Gaming
The sports and gaming segment is expanding rapidly with 52% of consumers engaging in live-streamed sports, esports, and gaming events. Interactive video formats such as real-time chat, AR/VR integration, and personalized fan experiences contribute to 45% higher engagement. The segment benefits strongly from monetization via in-game video ads and sports subscriptions.
Sports and Gaming accounted for USD 8.64 Billion in 2025, representing 35% of the total market. This segment is expected to grow at a CAGR of 18.3% from 2025 to 2034, fueled by rising esports audiences, live match streaming demand, and integration of immersive video technologies.
Top 3 Major Dominant Countries in the Sports and Gaming Segment
- United States led the Sports and Gaming segment with a market size of USD 2.98 Billion in 2025, holding a 34.5% share and expected to grow at a CAGR of 18.0% due to esports popularity and streaming partnerships.
- Japan led the Sports and Gaming segment with a market size of USD 2.14 Billion in 2025, holding a 24.8% share and expected to grow at a CAGR of 18.6% due to strong gaming culture and VR adoption.
- South Korea led the Sports and Gaming segment with a market size of USD 1.71 Billion in 2025, holding a 19.8% share and expected to grow at a CAGR of 19.0% due to dominance in esports and competitive gaming.
Others
The "Others" segment, which includes education, corporate training, healthcare, and government services, is gaining momentum with 49% of enterprises using video for employee training and 40% of universities integrating video-based learning. Healthcare teleconsultation videos have witnessed 42% higher adoption, highlighting the importance of video solutions across non-entertainment sectors.
Others accounted for USD 4.45 Billion in 2025, representing 18% of the total market. This segment is expected to grow at a CAGR of 16.5% from 2025 to 2034, driven by remote learning, telehealth, and enterprise collaboration tools leveraging video solutions.
Top 3 Major Dominant Countries in the Others Segment
- United States led the Others segment with a market size of USD 1.68 Billion in 2025, holding a 37.7% share and expected to grow at a CAGR of 16.2% due to high enterprise video adoption and e-learning platforms.
- Germany led the Others segment with a market size of USD 1.09 Billion in 2025, holding a 24.4% share and expected to grow at a CAGR of 16.0% due to healthcare video consultation adoption and corporate training.
- United Kingdom led the Others segment with a market size of USD 0.87 Billion in 2025, holding a 19.5% share and expected to grow at a CAGR of 17.0% due to rising use of education-based video software and digital government services.
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Broadcast and Internet Video Software Market Regional Outlook
The global broadcast and internet video software market, valued at USD 21 Billion in 2024, is expected to reach USD 24.68 Billion in 2025 and expand to USD 105.52 Billion by 2034, exhibiting a CAGR of 17.52%. Regionally, North America accounted for 34% of the total market share, Europe captured 26%, Asia-Pacific held 28%, and the Middle East & Africa represented 12% in 2025, collectively covering 100% of the global distribution.
North America
North America dominates the market with strong adoption of advanced streaming solutions, driven by a 65% penetration rate of OTT platforms and over 58% of internet users consuming video content daily. Investments in AI-based analytics, 4K broadcasting, and cloud video solutions further strengthen regional growth.
North America held the largest share in the broadcast and internet video software market, accounting for USD 8.38 Billion in 2025, representing 34% of the total market. This segment is expected to grow at a CAGR of 17.0% from 2025 to 2034, driven by OTT dominance, rising esports popularity, and high digital infrastructure adoption.
North America - Major Dominant Countries in the Broadcast and Internet Video Software Market
- United States led North America with a market size of USD 5.69 Billion in 2025, holding a 68% share and expected to grow at a CAGR of 16.9% due to OTT giants and sports broadcasting demand.
- Canada recorded USD 1.72 Billion in 2025, capturing 20.5% share and projected to expand at a CAGR of 17.3% fueled by digital transformation and online media consumption growth.
- Mexico held USD 0.97 Billion in 2025, representing 11.5% share and expected to grow at a CAGR of 17.7% due to rising smartphone penetration and streaming subscriptions.
Europe
Europe showcases strong adoption of digital video platforms with 59% of consumers preferring online video streaming over traditional TV. Demand for localized content, live sports broadcasting, and regulatory support for digital media boosts regional expansion. Hybrid cloud deployment has also gained traction among broadcasters and enterprises.
Europe accounted for USD 6.42 Billion in 2025, representing 26% of the total market. This segment is expected to grow at a CAGR of 16.8% from 2025 to 2034, supported by expansion of VOD services, esports popularity, and high adoption of cloud broadcasting solutions.
Europe - Major Dominant Countries in the Broadcast and Internet Video Software Market
- Germany led Europe with a market size of USD 2.18 Billion in 2025, holding 34% share and expected to grow at a CAGR of 16.5% due to strong investment in HD broadcasting and live sports streaming.
- United Kingdom recorded USD 2.05 Billion in 2025, holding 32% share and expected to grow at a CAGR of 16.9% fueled by OTT expansion and high mobile video consumption.
- France reached USD 1.41 Billion in 2025, capturing 22% share and expected to grow at a CAGR of 17.2% due to rising demand for entertainment streaming and corporate video adoption.
Asia-Pacific
Asia-Pacific is one of the fastest-growing regions with 71% of younger audiences consuming online video content daily. Rapid smartphone adoption, affordable internet, and expansion of local OTT platforms contribute significantly. Live-streamed gaming and entertainment events account for over 60% of digital engagement in the region.
Asia-Pacific accounted for USD 6.91 Billion in 2025, representing 28% of the total market. This segment is expected to grow at a CAGR of 18.9% from 2025 to 2034, driven by increasing OTT subscriptions, esports adoption, and strong mobile-first consumption trends.
Asia-Pacific - Major Dominant Countries in the Broadcast and Internet Video Software Market
- China led Asia-Pacific with a market size of USD 2.77 Billion in 2025, representing 40% share and expected to grow at a CAGR of 19.0% due to large streaming platforms and online video demand.
- India recorded USD 2.00 Billion in 2025, holding 29% share and expected to grow at a CAGR of 19.5% driven by mobile-first content and increasing OTT user base.
- Japan accounted for USD 1.49 Billion in 2025, representing 21.5% share and expected to grow at a CAGR of 18.4% due to rising anime streaming and gaming integration.
Middle East & Africa
The Middle East & Africa region is emerging with 49% of digital consumers using online video platforms, supported by growing demand for Arabic content and sports broadcasting. Mobile video viewership contributes 55% of total consumption, highlighting the shift toward digital-first entertainment across the region.
Middle East & Africa accounted for USD 2.96 Billion in 2025, representing 12% of the total market. This segment is expected to grow at a CAGR of 16.7% from 2025 to 2034, driven by rising demand for localized OTT services, increasing smartphone penetration, and investments in digital infrastructure.
Middle East & Africa - Major Dominant Countries in the Broadcast and Internet Video Software Market
- United Arab Emirates led the region with a market size of USD 1.09 Billion in 2025, representing 36.8% share and expected to grow at a CAGR of 16.8% due to OTT demand and smart city initiatives.
- Saudi Arabia reached USD 0.97 Billion in 2025, holding 32.8% share and expected to grow at a CAGR of 16.5% driven by esports streaming and entertainment sector expansion.
- South Africa recorded USD 0.90 Billion in 2025, representing 30.4% share and expected to grow at a CAGR of 16.9% due to digital video adoption in education and mobile-first consumption.
List of Key Broadcast and Internet Video Software Market Companies Profiled
- Streambox Inc
- Imagine Communications Corp
- NCH Software
- Cisco Systems
- Ericsson
- BAM Technologies
- Accenture
- LIVEU INC.
- Brightcove
- IBM Corporation
- StudioCoast Pty Ltd
- Comcast Technology Solutions
- Accedo
- ARRIS International
Top Companies with Highest Market Share
- Cisco Systems: Held the largest share with 18% of the global market, driven by strong enterprise streaming and cloud video adoption.
- IBM Corporation: Accounted for 15% of the global share, supported by high demand for AI-driven video analytics and enterprise broadcasting solutions.
Investment Analysis and Opportunities in Broadcast and Internet Video Software Market
The broadcast and internet video software market offers extensive investment opportunities as digital consumption rises globally. Around 67% of investors prioritize funding OTT platforms, while 54% focus on AI-based video analytics for personalization. Enterprise adoption of cloud video solutions is supported by 61% of businesses integrating hybrid streaming models. Additionally, nearly 48% of opportunities emerge from emerging economies where internet penetration continues to expand. With 52% of demand coming from mobile-first markets and 45% of corporate enterprises shifting towards video-driven collaboration, stakeholders are well-positioned to capture growing opportunities in this dynamic industry.
New Products Development
Innovation in broadcast and internet video software is accelerating with 63% of companies launching cloud-based streaming products and 57% investing in AI-driven personalization tools. About 49% of new developments target mobile optimization, reflecting the rising dominance of smartphones in video consumption. Immersive technologies like AR/VR integration account for 42% of new product innovations, while 38% of firms are enhancing security protocols to counter video piracy. With nearly 51% of enterprises integrating real-time analytics into product offerings and 47% exploring low-latency streaming solutions, product development is shaping the future of video delivery, boosting user engagement and retention across sectors.
Recent Developments
- Cisco Systems: In 2024, Cisco introduced an upgraded cloud video streaming platform integrating AI-driven video optimization. This solution enhanced performance for 62% of enterprise clients, with 45% reporting higher audience engagement through low-latency broadcasting.
- IBM Corporation: IBM expanded its AI video analytics tool in 2024, enabling deeper personalization. Around 57% of OTT platforms using the solution improved user retention, while 40% of corporate clients reported higher productivity via real-time video insights.
- Brightcove: Brightcove launched a mobile-first video delivery framework in 2024, designed to support 5G-enabled services. Nearly 54% of early adopters achieved faster video delivery, and 48% experienced increased mobile engagement rates across different consumer demographics.
- Ericsson: Ericsson enhanced its video compression software in 2024 to improve streaming quality by 38% while reducing bandwidth consumption by 42%. The upgrade boosted adoption among 51% of global broadcasters aiming for cost-efficient transmission.
- Accedo: Accedo unveiled an immersive AR/VR streaming feature in 2024, capturing strong interest from gaming and sports providers. Approximately 49% of esports platforms adopted this solution, with 43% of users reporting improved interactive viewing experiences.
Report Coverage
The broadcast and internet video software market report provides a comprehensive overview of industry performance, highlighting key drivers, restraints, opportunities, and challenges shaping global demand. Covering 100% of the market distribution, the report evaluates regional performance where North America contributes 34% of global share, Europe 26%, Asia-Pacific 28%, and the Middle East & Africa 12%. Detailed segmentation analysis outlines growth across broadcast and internet video types, with internet video solutions accounting for 44.7% of market share and broadcast maintaining 55.3%. Applications such as media and entertainment dominate with 47% share, followed by sports and gaming at 35% and others at 18%. The report further emphasizes market trends where 65% of enterprises adopt cloud-based platforms, 60% of video consumption occurs on mobile devices, and 52% of organizations leverage hybrid streaming models. Insights into company performance reveal Cisco holding 18% of market share and IBM with 15%, supported by product innovation and AI-driven advancements. Additionally, the report covers recent developments where over 57% of firms launched new video optimization tools, 49% introduced mobile-first solutions, and 42% invested in immersive AR/VR technologies, ensuring stakeholders gain a full perspective of the market landscape.
| Report Coverage | Report Details |
|---|---|
|
By Applications Covered |
Media and Entertainment, Sports and Gaming, Others |
|
By Type Covered |
Broadcast, Internet Video Software |
|
No. of Pages Covered |
101 |
|
Forecast Period Covered |
2025 to 2034 |
|
Growth Rate Covered |
CAGR of 17.52% during the forecast period |
|
Value Projection Covered |
USD 105.52 Billion by 2034 |
|
Historical Data Available for |
2020 to 2023 |
|
Region Covered |
North America, Europe, Asia-Pacific, South America, Middle East, Africa |
|
Countries Covered |
U.S. ,Canada, Germany,U.K.,France, Japan , China , India, South Africa , Brazil |
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